€9

ADAPT LOOKDEV / C4D OCTANE // EARLY ACCESS

3 ratings
I want this!

ADAPT LOOKDEV / C4D OCTANE // EARLY ACCESS

€9
3 ratings

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ADAPT LOOKDEV / C4D OCTANE

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Full featured LookDev scene for C4D & Octane

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Tutorial / Showcase Video coming soon

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Its labled as "EARLY ACCESS" because its not finished yet. Feel free to give Feedback.


Some Features:

- Everything hidden for the user (Only the placeholder and controller group are visible)

- Everything from the lookdev scene is not clickable, you can work free without accidently clicking the setgeo or the checker or something

- First ADAPT REAL CAMERA version with sensor and format/resolution presets and many more intelligent UI features including overscan calculation with final output display

- Simple Asset Export system

- Multiple Environment Sets

- Multiple Lighting (HDR) Sets

- Multiple Checker/Helper functions

- Automatic TurnTable Animation (Only fps and animation lenght is needed)

- Multiple sRGB Colorchecker and Grey/White/Chrome/Black Balls

- Texture Converter Tool for textures and hdrs (You can insert your own hdrs, the tool is making the previews etc. for you), based on OpenImageIO like maketx

- Some helper Buttons/Scripts

- Multiple calibrated LUT files for every HDR with automatic loading

- Some simple preset LUTs for other looks

- Experimental AcesCG sRGB LUT (On High Glossy Metal its not really good i think)

- Many many many more.....


- Build with Python & Xpresso with UserData UI


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Simple Notes for using the scene:


Just open it, place your asset/object under the placeholder group and have fun



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Updates / Features:


- Included a Script plus icon to load the scene with a click in your palette, see install folder for instructions

- Updated Interface, hopefully smaller in width for 1080p?

- Removed example materials, maybe later with an importer function, the scene must be clean i think....

Lighting / Sets / Camera:

- Updated, edited, renamed hdris inkls. blurred versions for background

- Calibrated each hdri with the colorchecker and 3D LUT Creator

- Automatic LUT activation for each hdri if you want

- Some Film LUT presets if dont want the automatic calibrated LUT

- Shows your current activated LUT

- Created and added an image/hdr converter (Build with OpenImageIO like maketx etc.)

So, you can insert your own hdrs and process them with one click (Makes blurred versions, previews and saves them as tiled,mipmapped exr)

- Added some parameters to camera-image group

- Updated Sensor and Format Database

- Added Empty Color Set (For rendering only on black etc.)

- Added Empty HDR Set (For rendering only on hdr backdrop)

- Added blurred hdr as background with empty hdr set

- Added HDR Dome Object Set (Hdr mapped on Dome with floor) - experimental, maybe im removing it

- Added Octane Daylight with controls to Lighting

- HDRLS under lighting fixed (If you want to light with hdrl, you activate this set, no controls)

- Added Grid Checkerboard under Checker board, you can mix the texture in with every set and scale/size, the grids are 5cm - Im replacing it later with a better grid for every size

Functions / Buttons:

- Import Asset: Imports an Asset (c4d file for example) and copy all files in the assets tex folder to your local lookdev tex folder (Relative pathes working)

- Clear Tex Folder: Deletes all files in your local lookdev tex folder

- Export Asset: Exports your object with tex folder and textures

- Batch render: Starts your current state as batch rendering to your outputpath

- Batch & Export: Combines the last two

- Remove Unused Materials: like it says...sometimes with old mixed materials you must click it multiple times...

- Remove Texture tags: Remoces all texture tag from you object(s)

- Set Phong Angle: You can specify a phong angle for your object(s), if no one exists, it creates the tags

- Convert to TX: Starts my tool and converts all your files in local lookdev tex folder to tiled mipmapped TX files

- Relink to TX: Relinks all your filenodes to the mipmapped .tx files

- Relink back: Relinks your filenodes back to the original files

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Notes:


I dont know if octane uses the better performace with mipmapped textures but it is working...at least for redshift/arnold later its a useful function

LUTs and the calibrating etc. is experimental at the moment

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ToDo:


-"Maybe" Material Exporter (I like to have it in folders and consistent...)

-More Cleanup

-Example Assets / Shaderball importer

- Interface Changes

- Maybe ui for texture converter

- 2-3 Real Light sets (Its empty / standard for now)

- The other 2 Curve environment sets

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